

They're derived from DOS v1.8 and run under Windows 3.1 with Win32s and WinG. WinDoom is an unreleased Windows 3.1 port led by Gabe Newell of future Valve fame.v1.11 ( Doom Classic) is used for the Xbox, Xbox 360, Doom 3 BFG Edition, and PSN Doom Classic Complete versions of the game.ĭoom was also ported to Windows by Microsoft in two forms:.This version is the basis for essentially all fan-made source ports. Taylor and "cleaned up" for public release by Bernd Kreimeier. This version was ported to Linux by Dave D. v1.10 (Linux Doom) is the version used for the official source code release.A prototype of this version is also available. The Ultimate Doom is still called v1.9 internally, but makes many changes to the engine in order to support the fourth episode.It's also called the "FINAL version of DOOM." v1.9 fixes a bug with the IDDT cheat in network games.

It's called the "FINAL version of DOOM" in its readme. v1.8 includes v1.7's engine fixes, as that version was never officially released for Doom.v1.666 was the first version with full Doom II support and incorporates many changes from the betas.Doom II is supported to some extent in each version. v1.4, v1.5, and v1.6 shareware betas were released by id.Despite the version number, it appears to be a version between v1.3 and v1.4. v1.25 was only distributed as shareware with The Official Doom Survivor's Strategies and Secrets guide published by Sybex.v1.3 was leaked, but is commonly referred to as a "bootleg" v1.4 due to a hacked executable showing a different, hardcoded version number.v1.2 made extensive changes to the engine and was the first version that could be run under Windows.v1.1 was the first registered version of the game.id chose to go with the latter numbering. v1.0, the first shareware version of the game, is called "DOOM Operating System v0.99" in the start up text, but was distributed in DOOM1_0.ZIP.
